![]() ![]() ![]() Part 2 is a 50 level deathrun that feels like it has a new mechanic for each level. This does the exact same thing, spawning the armorstand in the player when they click respawn, but not at their death point. In this two-part series, players are stranded on Lonely Island and need to explore and survive through a myriad of traps and challenges to escape. Tp graves:playerdied unless graves:playerdied: execute ~ ~ ~ summon minecraft:armor_stand I also tried teleporting a mob to a player when they die, however the mob can't be teleported to a dead player either: summon minecraft:armor_st0 However this summons the armor stand after the player respawns because it can't find the player when they are dead I have tried the obvious answer, executing on a player when their deaths score increases: ( deaths is a scoreboard tracking deathCount) execute ~ ~ ~ summon minecraft:armor_stand Redstone Death Run Mini Game Minecraft PE Map Redstone DeathRun is a multiplayer mini-game in which a team of several players has to go to the finish line. I am currently making a gravestone system in minecraft with command blocks, and that means I need to run a command at the location of a player before they die. ![]()
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